I grew up in Houston, Texas where I developed an interest in the arts at an early age. After high school I went on to major in drawing/sculpting at the Atlanta College of Art before transitioning into computer arts. I have since worked on many exciting projects and continue to hone my craft.
Help create character assets for various video games
Clients: Frostburn Studios, GameLoft - NOLA, Garena - CN, Hangar B Productions, Hi-Rez Studios, Reset Studios, QC Games and Xaviant
Create highly detailed sculpt, game model and textures for characters; organic, hard surface and attachments
Assisted AD and Leads with style exploration, pipelines/workflows and scheduling
Mentor and train other character artists
Responsible for managing artists, out-source pipeline and contract negotiations
Establish art guidelines, schedules and communicate with management to set realistic goals
Established quality level and consistency of the art department; in addition to streamlined the process to maximize time/efforts of the artists
Maintained production guidelines and deadlines; communicate with developers and management to set realistic goals
Oversee all art localization efforts
Contribute to successful shipment of over 35 games
Produced animation, modeling, and texturing for game development