As a Principal Character Artist at Meta with over four years in the role, I focus on crafting immersive, optimized game-ready characters by transforming high-poly sculpts into efficient models and stylized textures. My expertise lies in refining creative workflows and developing robust art pipelines that enhance production efficiency and scalability.
Collaborating with directors and managing the end-to-end outsourcing lifecycle, I ensure seamless vendor integration and asset delivery. With extensive experience in Autodesk Maya, Substance Painter, and PBR workflows, I contribute to maintaining visual fidelity while mentoring junior artists to elevate team performance and artistic quality.
• Developed a Marvel comic style by translating complex high-poly sculpts into optimized models and textures.
• Streamlined creative workflows and developed robust art pipelines, reducing external sourcing turnaround time by 75%.
• Advised Directors on pipeline optimization and style development, ensuring visual consistency and production scalability.
• Directed the end-to-end outsourcing lifecycle, from vendor selection and onboarding to final asset delivery.
• Spearheaded pre-vis for Remnant 2, developing procedural materials and comprehensive process documentation to ensure
global visual consistency for Unreal Engine 5.
• Developed high-detail character sculpts and game-optimized models utilizing industry-standard PBR texturing workflows,
ensuring high-quality visual fidelity.
• Partnered with Character Leadership to refine asset workflows and streamline style exploration phases, promoting departmental
growth by sharing best practices and guiding artists through complex production pipelines.
• Conceptualized and realized diverse character assets from initial sketch to final engine integration, prioritizing visual identity and
technical efficiency.
• Collaborated on the end-to-end creation of character assets across various genres and styles.
• Partnered with notable clients including Hi-Rez Studios, GameLoft - NOLA, Frostburn Studios, Garena, and Xaviant.
• Developed strong skills in character modeling, asset tracking, and asset optimization, contributing to diverse artistic styles and
enhancing project.
• Developed Stylized-realism character sculpts and game-optimized assets, achieving 1:1 visual fidelity with concept designs.
• Collaborated with the Art Director to establish visual benchmarks and streamline production pipelines.
• Mentored a team of character artists, fostering a collaborative environment and maintaining AAA production standards.
• Oversaw art team operations and managed external production pipelines, ensuring seamless project execution.
• Negotiated service level agreements (SLAs) with global vendors, optimizing resource allocation and reducing costs by 50%.
• Established technical art standards and realistic production timelines, aligning creative goals with business objectives.
• Standardized quality controls and deadlines within the art department, enhancing team efficiency.
• Led multilingual art localization for seven languages, ensuring smooth international game deployment.
• Managed the end-to-end production of 35+ games from concept to launch, fulfilling the high-stakes requirements of 50+ global
clients.