As a Principal Character Artist at Meta with over four years in the role, I focus on crafting immersive, optimized game-ready characters by transforming high-poly sculpts into efficient models and stylized textures. My expertise lies in refining creative workflows and developing robust art pipelines that enhance production efficiency and scalability.
Collaborating with directors and managing the end-to-end outsourcing lifecycle, I ensure seamless vendor integration and asset delivery. With extensive experience in Autodesk Maya, Substance Painter, and PBR workflows, I contribute to maintaining visual fidelity while mentoring junior artists to elevate team performance and artistic quality.
● Developing high-quality character assets aligned with established visual direction and performance targets
● Supporting production scalability through efficient asset creation and iteration workflows
● Led the production of 170 distinctive characters for Marvel’s Deadpool VR
- Prepped all asset for Marvel approval process
- Initial rig set-up for tech art
- Ensuring cutmesh are working properly
- Tweaked materials/textures to balance with lighting
● Established pipeline improvements that reduced outsourcing turnaround time by 75%
● Adapted to Marvel’s eye and increased the rate of Marvel approval from weeks to daily
● Managed feedback loop with Chinese outsourcers; providing daily redlining
● Partnered with Directors to evolve visual style and pipeline strategy, ensuring consistency across large-scale projects
● Mentored internal and external artists, elevating overall team quality and consistency
● Led character pre-visualization efforts for Remnant 2 for 8 months
- Established key art that met the Creative Directors vision
- Developing procedural workflow in zBrush and Substance Painter
- Managed outsource production to Remnant 2 pre-vis quality bar
● Created high-fidelity characters from concept through engine integration using industry-standard PBR workflows
● Collaborated with leadership to refine pipelines and improve iteration speed during style exploration phases
● Shared best practices with team members through ever changing production challenges
• Conceptualized and realized diverse character assets from initial sketch to final engine integration, prioritizing visual identity and
technical efficiency.
• Collaborated on the end-to-end creation of character assets across various genres and styles.
• Partnered with notable clients including Hi-Rez Studios, GameLoft - NOLA, Frostburn Studios, Garena, and Xaviant.
• Developed strong skills in character modeling, asset tracking, and asset optimization, contributing to diverse artistic styles and
enhancing project.
• Developed Stylized-realism character sculpts and game-optimized assets, achieving 1:1 visual fidelity with concept designs.
• Collaborated with the Art Director to establish visual benchmarks and streamline production pipelines.
• Mentored a team of character artists, fostering a collaborative environment and maintaining AAA production standards.
• Oversaw art team operations and managed external production pipelines, ensuring seamless project execution.
• Negotiated service level agreements (SLAs) with global vendors, optimizing resource allocation and reducing costs by 50%.
• Established technical art standards and realistic production timelines, aligning creative goals with business objectives.
• Standardized quality controls and deadlines within the art department, enhancing team efficiency.
• Led multilingual art localization for seven languages, ensuring smooth international game deployment.
• Managed the end-to-end production of 35+ games from concept to launch, fulfilling the high-stakes requirements of 50+ global
clients.