Smite Tactics: Neith

I was contracted by Hi-Rez Studios to convert Smite assets (Unreal 3) into Unreal 4 new PBR pipeline for their new game Smite Tactics. Due to the ages of a lot of these assets I was only able to work with files exported from UDK. The geometry, normal maps and diffuse map (mostly) are original to the character authors. My main task was to setup a universal shader, paint the new metalness and roughness maps and adjust the diffuse maps so that they shared an uniform lighting values.

Bryan eppihimer bryaneppihimer hirez smitetactics neith 2016