Necromancer: Apostles

This was a proof of concept piece that I did for Xaviant in 2014/2015. I was given free ranged from my art director will only three constrains; one the creature/character must fit in the world of Lichdom, push the design farther than the previous game and it must use an existing rig from Lichdom: Battlemage

Bryan eppihimer bryaneppihimer xaviant necromancer apostles 2014