I been wanting to do some hard surface modeling for a while now. So since I had some down time the last couple of weeks I decide to make this character. She was not built from a concept, the production was more of a free flow of ideas and inspiration from other artist's work on Artstation. All the modeling was done in zBrush and Topogun; rendered in Keyshot. Now the jobs are ramping back up I'll have to put her aside for a little while. I plan on picking her up again and completing the rest of her when I have more time.
Crits are always welcome, Cheers